![6.2.2 | Blast Mine buffed - 16% less progress required to activate, lasts 5 seconds longer : r/deadbydaylight 6.2.2 | Blast Mine buffed - 16% less progress required to activate, lasts 5 seconds longer : r/deadbydaylight](https://i.redd.it/r8jfh7btzmn91.png)
6.2.2 | Blast Mine buffed - 16% less progress required to activate, lasts 5 seconds longer : r/deadbydaylight
![It's funny when Killer triggers the mine. But other than that is there any tactical advantage for using this in trial? Or maybe combo it w other perks? : r/deadbydaylight It's funny when Killer triggers the mine. But other than that is there any tactical advantage for using this in trial? Or maybe combo it w other perks? : r/deadbydaylight](https://preview.redd.it/23ra71139p381.jpg?auto=webp&s=6903db0fb2816f5657d9ea677c5f95cc833b027a)
It's funny when Killer triggers the mine. But other than that is there any tactical advantage for using this in trial? Or maybe combo it w other perks? : r/deadbydaylight
![Their logic doesn't make any sense. Why not just revert the Blast Mine nerf so you get it back if it times out? And why is Wiretap caught in the crossfire with Their logic doesn't make any sense. Why not just revert the Blast Mine nerf so you get it back if it times out? And why is Wiretap caught in the crossfire with](https://preview.redd.it/their-logic-doesnt-make-any-sense-why-not-just-revert-the-v0-zp6bhlrz10ab1.jpg?width=640&crop=smart&auto=webp&s=534ca0a11ed68bf8b65fe2cbd1dbe64db5316b73)